"Taxes" here refers to rDPS reductions resultant from (1) average inflated in-practice rDPS due to ease of play, positioning, or mechanical involvement or (2) utilities meaningful to rDPS that cannot be quantitatively measured, such as Mantra, Warden's Paeon, Minne, Rescue, Cover, or Verraise. Our implicit goal is to keep difficulty the same for parties that are roughly only half-meta, tuning difficulty more appropriately for the currently overtuned full-meta parties (BLM, MNK, DRG, SAM), and to improved performance for everyone else.i though i was doing good lvl 70 ilvl average 300, i do between 1500-3000 normal dmg and 4k - 7k crit damage my friend told me which he is lower geared than in Red mage doing easily 13k crit and ways more damage than me, shouldnt the dps damage of all classes are close not much different or is machinist just weak or i am doing something wrong with the rotation which i We'll be attempting to match jobs closely to Dragoon rDPS. Is compared to every other dps out there (its dps is even lower than bard). Etc - either play MCH with a decent DPS friend and see how bad it is. Ffxiv 5.0 Mch Dmg Adobe After Effects Cc Dmg Torrent Blank Dmg Up On Armor Gingeon How To Do Dmg Without Raising Hp Osrs Mac Os 10.4 Dmg Free Download Install Mavericks From Dmg File D&d Dmg Page 266 It’s hard to imagine barbarians without gigantic weapons that take a whole lot of muscle to swing.
![]() Mch Low Dmg Ffxiv Mac Os 10Egi Assaults are moved to the GCD. Energy Siphon instead ends Trances and grants Ruin 4 charges.2. Embolden is now 60 second cooldown, 2 charge maximum, 10 second duration, 8% damage bonus to all damage.1. Reassemble is a 45 second cooldown with 2 charges1. Guren Senei - Cooldown reduced to 60 seconds.- Flourish (the ability) also forces the flourished abilities to have 100% chance of granting Fourfold Feather, instead of their usual 50% - This would be amazing because it would remove the need of hoarding feathers for the TS burst phase, since you can supply them with this change. Shoha - Scaling changed to 100/150/250/400/6004. Tsubame Gaeshi - Only usable after Iaijutsu. Cooldown is now 60 seconds.2. Hagakure - Sen converts into Meditate stacks. You'd be doing more dps with your normal rotation instead and the moments where there's nothing to attack are very rare. It's currently extremely useless mainly because it's just not a reliable source of Esprit. The DNC rotation feels extremely dull when you don't have Feathers to weave in Fan Dances - Improvisation granting also a 10% DH bonus. This change would be GREAT for the people that are really unlucky with their Feather procs. Aladdin xt plus 2 install guideYours would grant 200 (overcapping last stack only) to 450 (best gains over last 3 stacks at +100/+150/+200).A Kasha or Gekko combo average an 405 effective potency per GCD. The old Hagakure, for instance, granted what would now be 768 oGCD potency per use. Worse, it'd still be a potency loss to use. That doesn't seem much of a potency buff, and quite unevenly distributed. It's already a weak ability as it is. As you have no other ways to build Meditation in combat, save facing the same lower value per stack issue in Hagakure, you cannot assume that you'll get the full 200 potency of going from stack 4 to 5 each time atop the base 300 potency. This wouldn't be a very significant buff, despite being more convoluted and, to most SAMs, likely less iconic. Note also that these stacks would do absolutely nothing until level 80, unless Shoha is moved to an earlier position. For comparison, simply giving it 10 Kenki per Sen would grant a flat 384 bonus potency and giving it 15 would grant it 576, a mere 36 bonus potency that could be easily dismissed in favor of its more impactful benefits such as Sen-shearing.I, too, would like to see more frequent use from Shoha, but I personally feel like the Kenki itself is far more pivotal to our playstyle and from a much earlier level, and should be prioritized accordingly. To make the skill useful for flexibility, it'd need to be almost exactly equal. You would need to beat that to make the skill worth using. Not necessarily big ones, but as much as I love support I think Dancer could really use personal damage buffs, to make it more competitive with both the high performance jobs and others in its role. Or maybe just reducing the amount of time it takes to get Soul Voice to hit 100 very slightly since I think it’s maybe a little late for new / adjusted abilities lolWould it be too strong if they shortened the downtime between Bahamut and Phoenix? It’s in the same position as Bard where it’s in a pretty good spot all things considered, so it also wouldn’t take much (putting aside the clunky playstyle issues)Probably across the board damage potency increases. It’s already in a good spot all things considered so it wouldn’t take much. It is, therefore, worth 795 oGCD potency, further emphasized by raid (de)buff windows.Apologies for not being able to format properly (on phone).Thankfully I don’t play jobs that are having big issues like Ninja or Red Mage, so I don’t think any of the jobs I do play would need any massive chances to be as good as BLM/MNK/DRGI feel like if they returned Foe Requiem that would bring its rDPS more in line with the big jobs line Dragoon. Keep in mind TG uses apply Kaiten for free, thus a K-Midare is a true 1200 potency, with only the average ppgcd cost against it. Maybe if they kept the strength as it is now it could have the cooldown reduced to 30 seconds? That might be too short thoughCan’t say much for Ninja since it’s only 74 (so won’t do a whole section for it), but from what I understand besides the playstyle reworks it really just needs more damage across the board? I mean, having a ‘low-damage / high utility’ melee isn’t a bad idea, but it feels they took off running with the ‘low damage’ part then forgot about the ‘high utility’ (not that Trick Attack isn’t good). But with just a heal, it’s hard to argue whether it would close to gap between a Dancer and something like Monk or Black Mage. I feel like it’d be better to use if it was a fully scaled 200 potency alone, for a fully scaled 400 potency if used with the Dance Partner in the stack. I also feel like if they really do the adjust the way it works in terms of how Mudra and GCD are weaved together then resolving the clipping and those kind of issues might help bring its damage output up as well.
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